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Breaking Point: Manmade Environment Concepts

Some environment thumbs Photobashed for the man-made locations of Breaking Point. Inspired by other post-apocalyptic games such as Fallout and the world of Mad Max. The remaining humans of the World of Breaking Point have dug in, taking what resources they can scavenge to survive within the mutant infested wasteland. Creating what they can from the dregs left behind.

For The Swamp, I wanted to relay a sense of unease, but not necessarily the same unease the mutant nest environments did. I wanted to give the sense that not all humans are as cooperative as they are expected to be.

For The Swamp, I wanted to relay a sense of unease, but not necessarily the same unease the mutant nest environments did. I wanted to give the sense that not all humans are as cooperative as they are expected to be.

The old open eye was a concept for a speakeasy and black market. Players would need to follow clues only visible beneath blacklight, where they would be led into the dangerous subway. If they survive the delve, they are awarded access to The old open eye.

The old open eye was a concept for a speakeasy and black market. Players would need to follow clues only visible beneath blacklight, where they would be led into the dangerous subway. If they survive the delve, they are awarded access to The old open eye.

The sunken site is a large construction site that has become waterlogged since the fall of civilization. All of the construction equipment somehow hoisted out of the water by survivors and repurposed into gondolas and bridges to cross the deep water.

The sunken site is a large construction site that has become waterlogged since the fall of civilization. All of the construction equipment somehow hoisted out of the water by survivors and repurposed into gondolas and bridges to cross the deep water.

An immobile train converted into an ad-hock living space for a weary wastelander.

An immobile train converted into an ad-hock living space for a weary wastelander.